3D Environment Modeler / Hard Surface Artist (Remote)

7.0/10

NDA

$0 โ€“ $0 USD
Remote
mid
about 10 hours ago
designgamefigaming3D modelingPlasticityBlender3ds MaxMayaHigh PolyLow PolyUV mappingPBR

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Description

Responsibilities

  • โ€ขCreate hyper-realistic models of environments and Hard Surface objects.
  • โ€ขModel architecture, machinery, industrial equipment, interiors, and props.
  • โ€ขPrepare High Poly and Low Poly models.
  • โ€ขPerform UV mapping and baking of maps.
  • โ€ขOptimize models for game engines and visualization.
  • โ€ขWork according to technical assignments and concepts.

Conditions

  • โ€ขFully remote work.
  • โ€ขFlexible schedule.
  • โ€ขLong-term collaboration.
  • โ€ขStable project workload.
  • โ€ขSalary starting from 60,000 rubles per month (negotiable based on interview results).
  • โ€ขOpportunities for professional growth and participation in interesting projects.

Requirements

Requirements

  • โ€ขAt least 3 years of experience in 3D modeling.
  • โ€ขProficient in Plasticity.
  • โ€ขGood knowledge of Blender, 3ds Max, Maya, or similar software.
  • โ€ขExperience in High Poly โ†’ Low Poly โ†’ Bake pipeline.
  • โ€ขSkills in retopology and UV mapping.
  • โ€ขAbility to perform quality baking of Normal, AO, Curvature maps, and others.
  • โ€ขUnderstanding of PBR principles and modern gaming industry standards.
  • โ€ขPortfolio with environment and hard surface work is mandatory.
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