3D Environment Modeler / Hard Surface Artist (Remote)
7.0/10
NDA
$0 โ $0 USD
Remote
mid
about 10 hours ago
designgamefigaming3D modelingPlasticityBlender3ds MaxMayaHigh PolyLow PolyUV mappingPBR
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Description
Responsibilities
- โขCreate hyper-realistic models of environments and Hard Surface objects.
- โขModel architecture, machinery, industrial equipment, interiors, and props.
- โขPrepare High Poly and Low Poly models.
- โขPerform UV mapping and baking of maps.
- โขOptimize models for game engines and visualization.
- โขWork according to technical assignments and concepts.
Conditions
- โขFully remote work.
- โขFlexible schedule.
- โขLong-term collaboration.
- โขStable project workload.
- โขSalary starting from 60,000 rubles per month (negotiable based on interview results).
- โขOpportunities for professional growth and participation in interesting projects.
Requirements
Requirements
- โขAt least 3 years of experience in 3D modeling.
- โขProficient in Plasticity.
- โขGood knowledge of Blender, 3ds Max, Maya, or similar software.
- โขExperience in High Poly โ Low Poly โ Bake pipeline.
- โขSkills in retopology and UV mapping.
- โขAbility to perform quality baking of Normal, AO, Curvature maps, and others.
- โขUnderstanding of PBR principles and modern gaming industry standards.
- โขPortfolio with environment and hard surface work is mandatory.
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