WATT Studio

Lead Environment & Lighting Artist

6.0/10

WATT Studio

Not specified
Hybrid
lead
about 10 hours ago
designgamingUnreal EngineLumenLightmassPBRLODNanite

AI Summary

The vacancy is well-detailed in tasks and requirements but lacks compensation details and company information.

Description

WATT Studio seeks a Lead Environment & Lighting Artist to lead the visual design of the game 'Tsarevna'.

WATT Studio is looking for an experienced Lead Environment & Lighting Artist to spearhead the visual design of the game 'Tsarevna'.

We seek an expert capable of not only creating aesthetic locations but also forming a global strategy for lighting and environment.

## What you'll do

  • Organize the creation of locations and lighting setup.
  • Configure expressive, atmospheric lighting considering artistic and narrative tasks.
  • Formulate lighting compositions and visual accents.
  • Work with Lumen and baked lighting based on project technical solutions.
  • Create and refine high-quality 3D environments.
  • Design scenes considering composition, light, color, and materials for a cohesive visual style.
  • Work with set dressing, navigation, and narrative elements of the environment.
  • Optimize lighting, assets, and scenes for real-time performance (PBR, LOD, Nanite/Lumen).
  • Support level artists with lighting and environment issues.
  • Develop and maintain lighting and environment guidelines.
  • Participate in reviews and team communication on visual and technical requirements.
  • Engage in level art tasks if necessary.
  • Daily reporting and adherence to internal deadlines.
  • Work in Unreal Engine.

## Conditions

  • Experience with procedural tools is a plus.
  • Participation in developing visual guidelines and pipelines is a plus.
  • Experience with post-processing and color correction is a plus.

Requirements

  • Experience as a Lighting Artist and/or Environment Artist in gaming or related projects.
  • Portfolio with examples of lighting and environment work (mandatory).
  • Proficient in Unreal Engine (lighting, Lumen, Lightmass, environment work).
  • Understanding of composition, color, contrast, and visual storytelling.
  • Practical experience in creating and assembling environments (modular assets, materials, set dressing).
  • Experience optimizing scenes (lighting and geometry) for real-time.
  • Understanding of technical limitations of game engines.
  • Ability to work in a team and communicate with artists and technical specialists.
  • Responsibility, independence, and adherence to deadlines.
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