Lead Environment & Lighting Artist
6.0/10
WATT Studio
Not specified
Hybrid
lead
about 2 months ago
designgamingUnreal EngineLumenLightmassPBRLODNanite
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Description
What you'll do
- β’Organize the creation of locations and lighting setup.
- β’Configure expressive, atmospheric lighting considering artistic and narrative tasks.
- β’Formulate lighting compositions and visual accents.
- β’Work with Lumen and baked lighting based on project technical solutions.
- β’Create and refine high-quality 3D environments.
- β’Design scenes considering composition, light, color, and materials for a cohesive visual style.
- β’Work with set dressing, navigation, and narrative elements of the environment.
- β’Optimize lighting, assets, and scenes for real-time performance (PBR, LOD, Nanite/Lumen).
- β’Support level artists with lighting and environment issues.
- β’Develop and maintain lighting and environment guidelines.
- β’Participate in reviews and team communication on visual and technical requirements.
- β’Engage in level art tasks if necessary.
- β’Daily reporting and adherence to internal deadlines.
- β’Work in Unreal Engine.
Conditions
- β’Experience with procedural tools is a plus.
- β’Participation in developing visual guidelines and pipelines is a plus.
- β’Experience with post-processing and color correction is a plus.
Requirements
- β’Experience as a Lighting Artist and/or Environment Artist in gaming or related projects.
- β’Portfolio with examples of lighting and environment work (mandatory).
- β’Proficient in Unreal Engine (lighting, Lumen, Lightmass, environment work).
- β’Understanding of composition, color, contrast, and visual storytelling.
- β’Practical experience in creating and assembling environments (modular assets, materials, set dressing).
- β’Experience optimizing scenes (lighting and geometry) for real-time.
- β’Understanding of technical limitations of game engines.
- β’Ability to work in a team and communicate with artists and technical specialists.
- β’Responsibility, independence, and adherence to deadlines.
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