SW
Level Designer
7.0/10
Studio WATT
Not specified
Hybrid
mid
about 2 months ago
designgamingUnreal EngineBlueprintsWorld PartitionMayaBlenderUE Modeling Tool
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Description
What you'll do
- •Design levels from concept to whitebox in the engine.
- •Set up level logic: triggers, enemy spawners, interactive objects.
- •Write documentation (Beatchart and LDD) and hand over levels to environment artists, ensuring close collaboration with the art department.
- •Iteratively improve levels based on playtest results and team feedback.
Conditions
- •Experience with Flow Graph.
- •Experience with level art and understanding how the location will look.
- •Experience with Level Sequencer.
- •Modeling skills in Maya/Blender/UE Modeling Tool.
Requirements
- •2+ years of experience in game development (PC/Consoles).
- •Portfolio with builds of assembled levels or recordings of their playthroughs with accompanying documentation, diagrams, and references.
- •Knowledge of Unreal Engine and its tools.
- •Ability to assemble blocking and whitebox levels.
- •Skill in writing blueprints for prototyping combat arenas or platforming.
- •Understanding of composition and scaling basics, navigation, flow, and cycles.
- •Work with metrics and telemetry.
- •Ability to build environment storytelling at the level design stage.
- •Skill in working with World Partition.
- •Placement of reading points for subsequent lighting work: where the player should see the enemy/object/marker, etc.
- •Arrangement of transitions to mask loading and lighting changes: turns, vestibules, airlocks, elevators.
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