SW

Level Designer

7.0/10

Studio WATT

Not specified
Hybrid
mid
about 5 hours ago
designgamingUnreal EngineBlueprintsWorld PartitionMayaBlenderUE Modeling Tool

AI Summary

The vacancy provides clear responsibilities and tech stack but lacks salary details and company information.

Description

Studio WATT seeks an experienced Level Designer for the 'Tsarevna' project to create engaging game spaces and cohesive player experiences.

Studio WATT is looking for an experienced Level Designer for the 'Tsarevna' project, capable of creating captivating game spaces and building a cohesive player experience.

## What you'll do

  • Design levels from concept to whitebox in the engine.
  • Set up level logic: triggers, enemy spawners, interactive objects.
  • Write documentation (Beatchart and LDD) and hand over levels to environment artists, ensuring close collaboration with the art department.
  • Iteratively improve levels based on playtest results and team feedback.

## Conditions

  • Experience with Flow Graph.
  • Experience with level art and understanding how the location will look.
  • Experience with Level Sequencer.
  • Modeling skills in Maya/Blender/UE Modeling Tool.

Requirements

  • 2+ years of experience in game development (PC/Consoles).
  • Portfolio with builds of assembled levels or recordings of their playthroughs with accompanying documentation, diagrams, and references.
  • Knowledge of Unreal Engine and its tools.
  • Ability to assemble blocking and whitebox levels.
  • Skill in writing blueprints for prototyping combat arenas or platforming.
  • Understanding of composition and scaling basics, navigation, flow, and cycles.
  • Work with metrics and telemetry.
  • Ability to build environment storytelling at the level design stage.
  • Skill in working with World Partition.
  • Placement of reading points for subsequent lighting work: where the player should see the enemy/object/marker, etc.
  • Arrangement of transitions to mask loading and lighting changes: turns, vestibules, airlocks, elevators.
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