MISERY

Middle 3D Artist (PSX / Low-Poly)

7.0/10

MISERY

Not specified
Remote
mid
12 days ago
gamefigamingweb3Blender3ds MaxMayaSubstance PainterTrello

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Description

What you'll do

  • Collect references according to the technical specifications
  • Create low-poly environment and prop models: weapons, clothing, furniture, equipment, transport, vegetation, buildings
  • Work with textures and materials to make simple geometric objects look interesting and 'alive'
  • Plan the color scheme within the overall palette: muted, 'faded' tones that enhance the game's atmosphere

Conditions

  • Remote work, full-time
  • Official employment under contract
  • Salary: discussed after the interview and portfolio review. We pay market rates for Middle level

Requirements

  • Commercial experience in game development of at least 2 years (Middle level)
  • Advanced proficiency in Blender / 3ds Max / Maya
  • Ability to work quickly and efficiently
  • Confident use of Substance Painter to create textures that add 'grime' and realism to simple forms
  • Skills in model optimization

Portfolio and visual experience:

  • Portfolio showcasing work with form and texture
  • Experience in low-poly style with realistic texturing (Stylized Reality / PBR on simple forms) is mandatory

Genre preferences: Horror, post-apocalyptic - mandatory

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