Game Art Pioneers

Procedural Texture Artist / Material Artist

7.0/10

Game Art Pioneers

Not specified
Hybrid
mid
about 2 hours ago
devgamingUnreal Engine 5Substance 3D Designerprocedural texturesmaterialsshaders
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Overview

Game Art Pioneers is looking for a Procedural Texture Artist / Material Artist to create procedural textures and materials for Unreal Engine 5. Full-time, hybrid work model.

Responsibilities

  • Create procedural textures and materials for Unreal Engine 5
  • Develop tileable textures, trim sheets, decals, blend materials for open world
  • Create and configure materials in Unreal Engine 5, design a convenient and extensible library
  • Develop procedural smart materials in Substance 3D Designer for use by the entire art team
  • Create complex shaders: layered materials, vertex paint, world-aligned, parallax, distance-based blending, weather/wetness systems
  • Support the visual style of the project and uniform surface quality
  • Optimize materials
  • Collaborate closely with Environment Artists
  • R&D new approaches to procedural texturing and shading

Conditions

  • Official employment
  • Flexible schedule
  • Office in Skolkovo
  • Competitive salary (discussed individually) + bonuses upon release
  • Sick leave and vacation

Requirements

  • Experience as a Texture / Material Artist for 2+ years
  • Strong portfolio with procedural materials and AAA-level shaders
  • Expert knowledge of Substance 3D Designer
  • Deep knowledge of Material Editor in Unreal Engine 5: master materials, instances, functions, parameter collections
  • Experience creating layered / blend materials for open world
  • Strong artistic foundation: understanding of materials, textures
  • Experience working with photo references

Nice to Have

  • Experience working on large titles or high-end projects
  • Experience with realistic and highly detailed stylization
  • Experience with Houdini for texture generation
  • Experience with Virtual Textures, Nanite, Lumen
  • Experience with photogrammetry
  • Ability to read and write shaders
  • Experience with Perforce and large teams (50+ people)
  • Technical English

Skills

Unreal Engine 5Substance 3D Designerprocedural texturesmaterialsshaders
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