Game Art Pioneers

Technical Artist (PCG, Unreal Engine 5)

7.0/10

Game Art Pioneers

Not specified
Hybrid
mid
about 3 hours ago
gamingtechUnreal Engine 5PCG FrameworkHoudiniBlueprints
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Overview

Join Game Art Pioneers as a Technical Artist to develop procedural generation tools for level artists using Unreal Engine 5. Work in a hybrid environment with a focus on collaboration and innovation.

Responsibilities

  • Develop procedural generation tools for level artists based on Unreal Engine PCG Framework
  • Design modular systems
  • Create and maintain procedural pipelines in conjunction with Houdini and Unreal (Houdini Engine, HDA)
  • Develop PCG graphs, custom nodes, and Blueprint tools for environment artists and level designers
  • Create rule-based generation systems
  • Optimize generative systems
  • Maintain technical documentation and conduct internal workshops for the art team
  • Collaborate closely with Environment Artists, Level Artists, Level Designers, and World Builders to gather requirements and iterate on tool development
  • Support and enhance existing tools, bug fixes, R&D of new approaches
  • Optimize and profile the game

Conditions

  • Official employment
  • Flexible schedule
  • Office in Skolkovo
  • Competitive salary (discussed individually) + bonuses upon release
  • Sick leaves and vacations

Requirements

  • 2+ years of experience as a Technical Designer/Artist
  • Deep knowledge of Unreal Engine 5, Nanite, Lumen
  • Experience designing modular systems for environments/architecture
  • Proficient in Blueprints
  • Experience with splines, ISM/HISM, Nanite, World Partition

Nice to Have

  • Experience working on large titles or high-end projects
  • Experience with World Creator, Gaea, SpeedTree
  • Proficient in Houdini and Houdini Engine for Unreal
  • Experience building biomes, foliage systems, terrain pipelines for open world
  • Experience with Perforce and large teams (50+ people)
  • Understanding of optimization and profiling principles on current generation consoles (PS5, Xbox Series)
  • Technical English

Skills

Unreal Engine 5PCG FrameworkHoudiniBlueprints
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