ArtDock

Technical Artist (Unity | PC & Console)

7.0/10
ArtDock
Not specified
Office / on-site
mid
1 day ago
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Overview

ArtDock is looking for a Technical Artist (Unity | PC & Console) to join our team in Cyprus. We create real games and seek a bridge between artists and programmers.

Responsibilities

  • Set up and integrate 3D and 2D assets in Unity (meshes, textures, materials).
  • Create visual effects (Particle System) and configure lighting/post-processing of scenes.
  • Develop and configure shaders (Shader Graph, ASE).
  • Work with URP and optimize graphics for different platforms: PC, consoles, mobile devices.
  • Collaborate closely with artists and developers to enhance the visual pipeline.

Conditions

  • Format: Office only in Cyprus (Full-time).
  • Employment: Official.
  • Salary: Discussed individually during the interview (willing to consider your expectations).
  • Real career growth and the opportunity to develop with an ambitious company.

Requirements

  • 5+ years of experience in a similar position.
  • Proficient in the toolset: Unity, Blender, Substance, Photoshop.
  • Strong expertise in graphics creation pipelines, experience with lighting and materials.
  • Ability to automate routine tasks in Unity.
  • Proficient in reading technical documentation in English.

Nice to Have

  • Knowledge of VFX Graph, HDRP, and experience writing custom shaders (Shaderlab + HLSL).
  • Animation and sequencing setup in Mecanim and Timeline.
  • Automation skills (C#, Python) — creating tools and utilities for the editor.
  • Experience with Job System and Compute Shaders.
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