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Overview
ArtDock is looking for a Technical Artist (Unity | PC & Console) to join our team in Cyprus. We create real games and seek a bridge between artists and programmers.
Responsibilities
- •Set up and integrate 3D and 2D assets in Unity (meshes, textures, materials).
- •Create visual effects (Particle System) and configure lighting/post-processing of scenes.
- •Develop and configure shaders (Shader Graph, ASE).
- •Work with URP and optimize graphics for different platforms: PC, consoles, mobile devices.
- •Collaborate closely with artists and developers to enhance the visual pipeline.
Conditions
- •Format: Office only in Cyprus (Full-time).
- •Employment: Official.
- •Salary: Discussed individually during the interview (willing to consider your expectations).
- •Real career growth and the opportunity to develop with an ambitious company.
Requirements
- •5+ years of experience in a similar position.
- •Proficient in the toolset: Unity, Blender, Substance, Photoshop.
- •Strong expertise in graphics creation pipelines, experience with lighting and materials.
- •Ability to automate routine tasks in Unity.
- •Proficient in reading technical documentation in English.
Nice to Have
- •Knowledge of VFX Graph, HDRP, and experience writing custom shaders (Shaderlab + HLSL).
- •Animation and sequencing setup in Mecanim and Timeline.
- •Automation skills (C#, Python) — creating tools and utilities for the editor.
- •Experience with Job System and Compute Shaders.
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