Wargaming

Technical Artist (World of Tanks Console)

9.0/10
Wargaming
$16,500 – $25,500 USD80.1% below market
Hybrid
mid
about 3 hours ago
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The vacancy is well-structured with clear responsibilities and requirements, though some details on compensation and company presence could improve it.

AI quality score8.7 / 10

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Overview

Join Wargaming as a Technical Artist for World of Tanks Console. Support art pipeline, improve workflows, and optimize content for Xbox and PlayStation. We are looking for a Technical Artist to join Wargaming and be a part of the product team working on World of Tanks Console.

What you'll do

  • β€’Support the vehicle art pipeline on console: validate incoming assets, troubleshoot integration issues, and keep content production stable across the team
  • β€’Improve the current artist workflow: identify bottlenecks, propose practical fixes, and roll out pipeline changes that reduce manual work and error rates
  • β€’Develop and maintain tools, scripts, and workflows in Maya, 3ds Max, and Blender to speed up modeling checks, scene setup, export, and delivery for console builds
  • β€’Build and maintain Substance Designer graphs and material templates used across the pipeline; support Substance Painter handoff and texture validation for console-ready PBR sets
  • β€’Implement and integrate art content into the game engine using proprietary tools (Tank Importer, Forge), including game object templates, material assignments, texture setups, and XML configuration
  • β€’Maintain shader, material, and asset validation workflows to catch issues before content hits console builds
  • β€’Optimize art content for Xbox and PlayStation: LODs, texture memory, draw calls, and other platform-specific performance constraints
  • β€’Contribute to pipeline documentation and provide technical guidance to artists on naming conventions, file structure, export rules, and engine requirements
  • β€’Run in-engine QA on console builds to verify asset correctness, visual consistency, and performance against platform budgets
  • β€’Collaborate with artists, designers, and engineers on pipeline improvements and fixes for recurring production blockers

Conditions

  • β€’This role is eligible for relocation & immigration support
  • β€’Hybrid work mode (2-3 days of work from the office)
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