
Technical Artist (World of Tanks Console)
9.0/10
$16,500 β $25,500 USD80.1% below market
Hybrid
mid
about 3 hours ago
AI SummaryVerified by Aipplify AI
The vacancy is well-structured with clear responsibilities and requirements, though some details on compensation and company presence could improve it.
AI quality score8.7 / 10
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Overview
Join Wargaming as a Technical Artist for World of Tanks Console. Support art pipeline, improve workflows, and optimize content for Xbox and PlayStation. We are looking for a Technical Artist to join Wargaming and be a part of the product team working on World of Tanks Console.
What you'll do
- β’Support the vehicle art pipeline on console: validate incoming assets, troubleshoot integration issues, and keep content production stable across the team
- β’Improve the current artist workflow: identify bottlenecks, propose practical fixes, and roll out pipeline changes that reduce manual work and error rates
- β’Develop and maintain tools, scripts, and workflows in Maya, 3ds Max, and Blender to speed up modeling checks, scene setup, export, and delivery for console builds
- β’Build and maintain Substance Designer graphs and material templates used across the pipeline; support Substance Painter handoff and texture validation for console-ready PBR sets
- β’Implement and integrate art content into the game engine using proprietary tools (Tank Importer, Forge), including game object templates, material assignments, texture setups, and XML configuration
- β’Maintain shader, material, and asset validation workflows to catch issues before content hits console builds
- β’Optimize art content for Xbox and PlayStation: LODs, texture memory, draw calls, and other platform-specific performance constraints
- β’Contribute to pipeline documentation and provide technical guidance to artists on naming conventions, file structure, export rules, and engine requirements
- β’Run in-engine QA on console builds to verify asset correctness, visual consistency, and performance against platform budgets
- β’Collaborate with artists, designers, and engineers on pipeline improvements and fixes for recurring production blockers
Conditions
- β’This role is eligible for relocation & immigration support
- β’Hybrid work mode (2-3 days of work from the office)
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