Technical Environment Artist, Unity
7.0/10
Not specified
Remote
senior
about 2 hours ago
gamefigamingtechUnityURPHDRPterraintexturesvegetationGPU pipelineshaderseditor tools
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Overview
Join RocketBrush Studio as a Technical Environment Artist (Unity) for a remote, part-time project role. Work on optimizing scenes for high concurrency scenarios in multiplayer environments. RocketBrush Studio is looking for a Technical Environment Artist to work remotely on exciting game development projects.
What you'll do
- โขExport assets to Unity, check their correctness, and assemble the scene in the engine;
- โขWork with a ready set of assets and rough blocking of the starting location;
- โขSet up terrain, textures, grass, trees;
- โขOptimize the scene for high-concurrency scenarios: thousands of players simultaneously on one map, with a special focus on optimizing vegetation;
- โขCreate and configure LODs;
- โขWork with draw calls, FPS, scene performance, and rendering stability;
- โขSearch for and fix visual and technical bugs in the scene;
- โขWrite shaders, editor tools, and runtime optimization scripts as needed;
Conditions
- โขComfortable fully remote work;
- โขProject-based employment: working with one location, with the possibility of continued cooperation in the future;
- โขPayment in US dollars depending on your experience and skills;
- โขOfficial contract with a foreign company.
Skills
UnityURPHDRPterraintexturesvegetationGPU pipelineshaderseditor toolsruntime optimization scripts
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