Illuvium Labs FZCO

Technical Gameplay Animator (Combat/ARPG Focus) – Unreal Engine

8.0/10

Illuvium Labs FZCO

$24,000 – $60,000 USD
Remote
mid
about 2 months ago
cryptogamefigamingweb3Unreal EngineMayaAnimation

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Description

What you'll do

  • β€’Integrate and maintain all character combat animations inside Unreal Engine.
  • β€’Polish combat timing, transitions, cancels, anticipation, hit reactions and more.
  • β€’Add gameplay juice through synchronization with VFX and audio.
  • β€’Collaborate with the design team with feedback and suggestions.
  • β€’Debug and optimize the animation pipeline for interactions.

Requirements

  • β€’2+ years of experience as a Technical Animator on shipped action combat games.
  • β€’Strong proficiency in Unreal Engine animation components.
  • β€’Deep understanding of animation principles as they apply to gameplay.
  • β€’Solid experience with character rigging and skinning in Maya.
  • β€’Ability to work iteratively and independently in a small team environment.
  • β€’Strong communication skills and a passion for making combat feel great.
  • β€’Fluent English.
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