Technical Gameplay Animator (Combat/ARPG Focus) – Unreal Engine
8.0/10
Illuvium Labs FZCO
$24,000 – $60,000
Remote
mid
4 days ago
cryptogamefigamingweb3Unreal EngineMayaAnimation
AI Summary
The vacancy is well-structured with clear responsibilities and salary, but lacks detailed KPIs and company links.
Description
Join Illuvium Labs as a Technical Gameplay Animator to create unique multiplayer ARPG combat styles using Unreal Engine.
Work remotely with a global team.
Illuvium Labs is an independent game development studio based in the UAE.
We have developed a strong culture of independence with our team, preferring candidates who can articulate their own vision and goals.
We operate almost entirely remotely so each team member designs their own hours and work schedule.
In the end all that matters is the delivered product.
## What you'll do
- •Integrate and maintain all character combat animations inside Unreal Engine.
- •Polish combat timing, transitions, cancels, anticipation, hit reactions and more.
- •Add gameplay juice through synchronization with VFX and audio.
- •Collaborate with the design team with feedback and suggestions.
- •Debug and optimize the animation pipeline for interactions.
Requirements
- •2+ years of experience as a Technical Animator on shipped action combat games.
- •Strong proficiency in Unreal Engine animation components.
- •Deep understanding of animation principles as they apply to gameplay.
- •Solid experience with character rigging and skinning in Maya.
- •Ability to work iteratively and independently in a small team environment.
- •Strong communication skills and a passion for making combat feel great.
- •Fluent English.
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