HP
Unity 3D Developer (Mobile)
8.0/10
HaaS Platform
Not specified
Remote
mid
about 3 hours ago
devgamefigamingUnity3DAndroidiOSGitZenjectAddressablesSOLIDDecoratorComposite
AI Summary
The vacancy provides clear responsibilities and tech stack but lacks company details and specific KPIs.
Description
Join HaaS Platform as a Unity 3D Developer for mobile projects.
Work remotely with a focus on quality and optimization.
We develop gaming projects on Unity3D for mobile platforms.
This is not just routine development; it's a dynamic environment where quality, optimization, and engineering thinking are crucial.
The team is small, so each member's contribution directly impacts the product.
## What you'll do
- •Develop and maintain existing projects on Unity3D
- •Work with game mechanics, logic, and architecture
- •Dive into existing code, understand and improve it
- •Profile and optimize application performance
- •Collaborate with the team and participate in decision-making discussions
## Conditions
- •Remote work format
- •Flexible schedule
- •Opportunity to influence the product
- •Environment that values engineering thinking and precision
- •Opportunity for rapid growth
Requirements
- •Experience in Unity3D development (Android / iOS)
- •Ability to read and understand existing code without fear
- •Experience in optimization and profiling
- •Experience with Git or other VCS
- •Ability to plan tasks and see them through to completion
- •Technical English
- •Passion for games and understanding of their structure
- •Presence of repositories (GitHub / Bitbucket, etc.)
### Our Stack and Approach
- •Experience with Zenject, Addressables
- •Understanding of SOLID (practical, not just theoretical)
- •Knowledge of patterns: Decorator, Composite, Chain of Responsibility
- •Clear understanding of the difference between DI Container and Service Locator
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