Perplexity

Member of Technical Staff (Software Engineer, Design System)

6.0/10
Perplexity
Not specified
Remote
mid
about 4 hours ago
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AI quality score6.0 / 10

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Overview

Perplexity is seeking a Frontend Developer to build the design system for their products, ensuring a consistent and accessible user experience across multiple platforms. Perplexity is looking for a frontend engineer to build the design system behind every Perplexity product. It is the component library and design language shared across web, iOS, Android, macOS, and Windows โ€“ the primitives, tokens, and interaction patterns that every product team builds on top of.

WHAT YOU'LL DO

  • โ€ขDesign and build core primitives โ€“ overlays, inputs, navigation, feedback โ€“ with APIs that stay coherent as consumers multiply
  • โ€ขWork across the design-token pipeline โ€“ authoring, generation, and per-platform publishing across web, iOS, Android, macOS, and Windows
  • โ€ขPartner directly with design on the design language itself, translating Figma systems into typed, testable, documented components
  • โ€ขMigrate product surfaces off bespoke implementations onto shared primitives without breaking them
  • โ€ขBuild accessible components by default โ€“ keyboard, focus, contrast, screen readers โ€“ backed by automated coverage
  • โ€ขSupport consuming teams through docs, visual regression coverage, and on-call rotation

WHAT WE'RE LOOKING FOR

  • โ€ข4+ years building production frontend; experience with a design system, component library, or shared UI platform is a plus
  • โ€ขInterest in building reusable components
  • โ€ขStrong React and TypeScript, and CSS
  • โ€ขWorking accessibility knowledge (WCAG, ARIA patterns, assistive tech)
  • โ€ขComfort collaborating closely with designers on the visual and interaction language
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