Trinog

Senior VFX Artist / Technical VFX Artist

7.0/10
Trinog
Not specified
Remote
senior
about 1 hour ago
AI SummaryVerified by Aipplify AI

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AI quality score7.3 / 10

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Overview

Looking for a strong VFX Artist for a mobile competitive game. You will define the visual language of magic and develop effects from concept to implementation in Unity. We are looking for a strong VFX Artist for a mobile competitive game. The effects direction needs to be built from scratch: define the visual language of magic, develop effects, and bring them from idea to finished result in Unity.

What You Will Do

  • โ€ขDevelop spell effects.
  • โ€ขCreate damage, healing, shield, status, character, and environment effects.
  • โ€ขPrepare textures, materials, shaders, sequences, and simple 3D meshes.
  • โ€ขAssemble and configure effects in Unity, linking them with animations and game events.
  • โ€ขOptimize new and existing effects for mobile devices and PC.
  • โ€ขMonitor battle readability and maintain a unified VFX style.

What We Offer

  • โ€ขMarket salary based on agreement.

What Is Required

  • โ€ข3+ years of experience with game VFX.
  • โ€ขStrong portfolio with game effects.
  • โ€ขProficient in Unity Shuriken, VFX Graph, Shader Graph, and materials.
  • โ€ขExperience with URP and Unity Debugger / Frame Debugger.
  • โ€ขUnderstanding of Trail Renderer, Line Renderer, UV mapping, and texture work.
  • โ€ขProficient in Photoshop.
  • โ€ขExperience with After Effects and EmberGen for creating sequences.
  • โ€ขKnowledge of Blender, 3ds Max, or Maya.
  • โ€ขExperience optimizing VFX for mobile devices.
  • โ€ขAbility to independently lead an effect from concept to integration.
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