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Overview
Join IGT as a Spine Animator III to create high-quality 2D animations for gaming and digital entertainment. Collaborate with cross-functional teams to deliver engaging animations for player-facing features.
IGT: Where Innovation Meets Entertainment —Worldwide
IGT is redefining the future of gaming and digital entertainment on a global scale. With the recent union of IGT Gaming & Digital and Everi, we’ve created a powerhouse spanning gaming, digital experiences, and fintech solutions. From the casino floor to mobile platforms, we deliver engaging, responsible, and unforgettable gaming experiences, powered by advanced technology, deep player insights, and a relentless drive to innovate. Whether it’s spinning reels, placing bets, or enabling secure payments, our solutions bring entertainment to life. With 7,000+ employees in more than 100 countries, we’re truly global, with strong local roots. Our teams work hand-in-hand with regulators, governments, and partners to ensure compliance while continuously pushing the boundaries of what’s possible. If you’re ready to shape the future of entertainment and gaming, your next big move starts here.
What you'll do
Create and implement 2D animations using Spine for gamification features, mini-games, UI widgets, and interactive elements.
- •Animate characters, UI elements, effects, and transitions based on provided illustrations and design specifications.
- •Prepare animation assets optimized for real-time rendering, performance, and memory constraints.
- •Collaborate with illustrators to ensure assets are animation-ready (rigging, layering, naming conventions).
- •Work with front-end developers to support correct animation integration, states, triggers, and transitions.
- •Iterate on animations based on product, design, and technical feedback.
- •Ensure animation quality, consistency, and alignment with established visual and motion guidelines.
- •Support delivery planning by providing estimates and input on animation scope and complexity.
- •Maintain and update animations across multiple markets, skins, and configurations where required.
Nice to Have
- •Experience with After Effects, Animate, or similar tools for motion design or prototyping.
- •Prior experience in iGaming, casual games, or social games.
- •Familiarity with exporting animations for web or game engines (e.g. JSON, sprite sheets).
- •Experience working with layouting tools or in-house UI assembly tools.
- •Basic understanding of front-end or game engine animation integration workflows.
Required Skills & Experience
- •Strong hands-on experience with Spine (Esoteric Software) in production environments.
- •Solid background in 2D animation principles (timing, easing, anticipation, mesh deformation, loops).
- •Experience animating UI elements and characters for games or interactive products.
- •Ability to work with layered illustration files and structured asset pipelines.
- •Understanding of real-time animation constraints (state machines, atlases, draw calls).
- •Experience working in cross-functional teams with designers and developers.
- •Portfolio demonstrating Spine-based animation work (game or real-time focused).